Better players are recognize-and-react sooner because their Cognitive Speed is higher. They dribble, pass and shoot more quickly because they have more Technical Speed. They are faster at moving to open space because their Athletic Speed is superior. Speed separates between players of different leagues, starters from reserves and winners from losers. Cognitive, Technical and Athletic Speeds are trainable. The Goodman Speed curriculum was designed to help coaches, trainers, and strength & conditioning coaches make their players faster at everything.
Each course starts with the scientific rationale, progresses though applied examples and into practical applications that have built champions. They can be taken in any order, so begin with what your players need the most. Fill out the form below to request a course.
SPEED TRAINING CURRICULUM FOR COACHES
- Cognitive Speed Differentiates Players at All Skill Levels
- Making Faster and More Accurate Decisions
- The Gunslinger Effect
- Quickening Reaction Time
- Maximizing Transfer from Practice to Competition
- Pre-Game Preparation
- Early Recognition
- Statisticians Don’t Understand Competitive Sport
- Coaches Don’t Understand Statistics
- Sports Vision
- Sleeping Better
- What Every Coach Gets Wrong About Watching Film
- Optimal Arousal
- Improving Practice Effectiveness
- Better Players Execute Technical Skills Faster
- Rapidly Progressing from Skill Acquisition to Proficiency to Mastery
- Maximizing Retention and Off-Line Gains
- How to Get Faster at Everything
- Everything You Thought You Knew About Feedback
- Passing and Receiving
- Vestibular and Proprioceptive Training That Makes Players Faster
- Tripling Practice Efficiency
- Pre-Game Preparation
- Progression Matrices
- Practice Distribution
- Injury Prevention
- Boosting Sleep to Boost Learning
- Talent Identification and Needs Analyses
- Speed is the Single Greatest Determinant of Athletic Success
- Neuromuscular Function for Moving Fast
- Warm-Ups
- Training Adaptations
- Periodization
- Tripling Practice Efficiency
- Biomechanics and Functional Anatomy of Sprinting and Jumping
- Starts, Acceleration and Top Speed
- Change of Direction, Redirection, and Change of Locomotion
- Jumping, Landing and Stopping
- Throwing
- Shooting, Hitting, and Swinging
- Punching, Striking, Blocking, and Pushing
- Kicking
